Progress of the Week (21/11)
- roxannedai15546
- Nov 21, 2017
- 1 min read
Trying to composite the 2D drawings together, fitting on the 3D background,
I also find ways to put texture on toon shader in a more visually-natural way:
1. I used multiply divider to put texture on different parts of the ramp shaders applied on meshes
2. I duplicate the texture with the network together and apply it
Sometimes layer shaders may help but layer shader don't have a through control on the colourization
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