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Progress of the Week (21/11)

  • roxannedai15546
  • Nov 21, 2017
  • 1 min read

Trying to composite the 2D drawings together, fitting on the 3D background,

I also find ways to put texture on toon shader in a more visually-natural way:

1. I used multiply divider to put texture on different parts of the ramp shaders applied on meshes

2. I duplicate the texture with the network together and apply it

Sometimes layer shaders may help but layer shader don't have a through control on the colourization

 
 
 

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